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On the move again

April 23, 2010 Leave a comment

The site for Go Play Brisbane is on the move again. The last move from Blogger to WordPress opened up several features (like pages!) that were helpful. This move isn’t technological, though. Go Play Brisbane is moving to The Stockade.
You’ll be able to find there all the regular announcements about Go Play, as well as other news about Australian indie game designers and indie games at Australian conventions.
So point your news readers to The Stockade now.

Categories: Uncategorized

Retrospective

April 1, 2010 2 comments

It’s been a week and a half since the convention and my head is spinning. I wanted to post a brief retrospective on it for you.

Attendance was about the same as the last time, perhaps a little less. We had enough for two full game tables both morning and afternoon. Special thanks to Peter who managed to run an enormous game of Quincunx in the afternoon. Unfortunately, my playtest of Siege could only seat three people. I was especially pleased to see unfamiliar faces come along, and I hope to see them again at future events.

Planning and advertising is still an area I need to work on. The requirements to organise the day are minimal, there’s no doubt there. On the other hand, getting the word out takes more work than I expect, despite my previous knowledge of the event.

The games themselves were good quality. I was glad to see the more famous indie games of Burning Wheel and Poison’d get a good run. This was the best game of Poison’d I’ve run so far, and I’ll write something on my personal blog about it soon. Best yet was the afternoon session’s games – they were both Australian games in development. Michael Wenman’s Quincunx and my own Siege were taken through the ringer. Again, I’ll write more about my own game on my own blog, but it makes me happy that not only are there Australian games in development, but that they generated enough interest for people to run them and play them.

The last thing I’ll say here is that I continue to achieve my goals with this convention.

  1. People had fun.
  2. Indie gamers met other indie gamers.
  3. Indie designers got to play their games.

Win, win and win.

So how about you? What were your thoughts about the day?