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It’s been a week and a half since the convention and my head is spinning. I wanted to post a brief retrospective on it for you.

Attendance was about the same as the last time, perhaps a little less. We had enough for two full game tables both morning and afternoon. Special thanks to Peter who managed to run an enormous game of Quincunx in the afternoon. Unfortunately, my playtest of Siege could only seat three people. I was especially pleased to see unfamiliar faces come along, and I hope to see them again at future events.

Planning and advertising is still an area I need to work on. The requirements to organise the day are minimal, there’s no doubt there. On the other hand, getting the word out takes more work than I expect, despite my previous knowledge of the event.

The games themselves were good quality. I was glad to see the more famous indie games of Burning Wheel and Poison’d get a good run. This was the best game of Poison’d I’ve run so far, and I’ll write something on my personal blog about it soon. Best yet was the afternoon session’s games – they were both Australian games in development. Michael Wenman’s Quincunx and my own Siege were taken through the ringer. Again, I’ll write more about my own game on my own blog, but it makes me happy that not only are there Australian games in development, but that they generated enough interest for people to run them and play them.

The last thing I’ll say here is that I continue to achieve my goals with this convention.

  1. People had fun.
  2. Indie gamers met other indie gamers.
  3. Indie designers got to play their games.

Win, win and win.

So how about you? What were your thoughts about the day?

  1. Aik
    April 1, 2010 at 11:46 am

    Poison’d was great. Quincunx … needs a bit of work, but was fun.

    If any Go Play people want to organise a game of something at any point, my email is aikynaro [at] gmail.com. This especially aimed at the guy who wants to play Grey Ranks. 🙂

  2. April 1, 2010 at 4:03 pm

    Good to see that fun was had by all.

    Yes, I know that Quincunx needs some solid work done to it, but good games don’t happen overnight…and I really want this to be a good game.

    After the initial run at Gencon Oz last year, I’d love to get some more feedback from people about what worked and what didn’t (especially since this is the first time it’s run outside of my presence).

    Still…keep up the good work with Go Play Brisbane, Andrew.

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